At Hypixel, I served as Principal Producer. In that role, I supervised and mentored the Production staff while also running the Tools team, day to day as part of the effort to develop the studio’s first game - Hytale.

Hytale combined the scope of a sandbox with the depth of a roleplaying game, immersing players in a procedurally generated world where teetering towers and deep dungeons promise rich rewards throughout their adventures.

Hytale supported everything from block-by-block construction to scripting and minigame creation, delivered using easy to use and powerful tools.

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Bethesda Softworks/ZeniMax