Curriculum Vitae
Principal Producer - Hypixel Studios/Riot Games
January 2025 - July 2025 (studio closure)
Led the overhaul of processes, reporting, and roadmapping to enhance strategic initiatives for game development.
Mentored and guided the production discipline to align with business goals and enhance team performance.
Managed distributed teams remotely, ensuring effective communication and collaboration across different time zones.
Formulated comprehensive roadmaps to define and achieve strategic milestone for game projects.
Revamped Agile processes across ten development teams, improving project predictability and quality outcomes.
Implemented a metrics-driven biweekly reporting structure to inform decision-making and ensure transparency.
Production Director - Bethesda Softworks/Zenimax
November 2021 - July 2024
Directed production for the Zenimax Central Technology Group, overseeing strategic alignment and delivery of game development services.
Led a team of eight Producers across six programs, managing over 100 developers globally to meet project demands and deadlines.
Managed a substantial budget of $22 million, ensuring optimal resource allocation and project execution.
Transitioned to Scaled Agile Framework (SAFe) and optimized Objective Key Result (OKR) utilization, improving team efficiency.
Improved team satisfaction and retention through targeted improvement strategies.
Reprioritized the project portfolio to focus on high-value opportunities and drive business growth.
Lead Producer - PLAYStudios
2016 - 2021
Orchestrated a complete SAFe process overhaul, aligning with strategic game production goals as part of the PLAYWARDS business unit.
Led backend game development teams across multiple regions to deliver high-quality outcomes.
Established and facilitated quarterly strategic planning through Program Increment Planning to align teams with long-term objectives.
Coached executive leadership on feature design, story-mapping, and prioritization to enhance game development outcomes.
Expanded team from 10 to 50+, significantly contributing to an impressive $40 million year-over-year revenue growth.
Director of Product Development - HCD Research
2015 - 2016
Facilitated the creation and establishment of a Game User Research team focused on delivering insights for AAA game developers, enhancing game quality and player engagement.
Senior Producer/Creative Director - Rocket City Studios
2010 - 2014
Oversaw comprehensive development processes related to art direction, audio direction, meta-game, and narrative, ensuring alignment with game vision and quality standards.
Senior Designer/Associate Producer - Mythic Entertainment/EA
2001 - 2010
Led a cross-disciplinary team to successfully implement and develop core systems for Warhammer: Age of Reckoning (WAR), ensuring quality and innovation.
Education
Bachelor of Arts in Political Science
Loyola University Maryland - 1995-1999
Skills
Game Production
PC, console, mobile
UGC/Mods, Games as a Service, Free to Play
Agile Leadership
Scrum, SAFe, LeSS, Kanban
Cross-functional Collaboration
Scheduling & Budget Management
Risk Assessment & Management
LiveOps
Mentoring
Team Management
Executive Reporting
Process Improvement
Atlassian Suite, Azure DevOps, Notion
Product History
Elder Scrolls IV: Oblivion - Remastered - 2025
Hytale - 2025, unreleased
Starfield - 2023
Quake II: Enhanced - 2023
Redfall - 2023
Hi-Fi RUSH - 2023
Mighty Doom - 2023
Elder Scrolls Online: Necrom - 2023
Elder Scrolls Online: High Isle - 2022
Ghostwire: Tokyo - 2022
Kingdom Boss - 2022
myVegas Bingo - 2021
myKonami Slots - 2016
Pop! Slots - 2016
myVegas Suite - 2016
Second Chance Heroes - 2014
Warhammer: Age of Reckoning - Land of the Dead - 2009
Ultima Online: Stygian Abyss - 2009
Warhammer: Age of Reckoning - 2008
Imperator Online - 2005, unreleased
Dark Age of Camelot: Platinum Edition - 2004
Dark Age of Camelot: Catacombs - 2004
Dark Age of Camelot: Trials of Atlantis - 2003
Dark Age of Camelot: Shrouded Isles - 2002
Dark Age of Camelot - 2001