Curriculum Vitae

Principal Producer - Hypixel Studios/Riot Games

January 2025 - July 2025 (studio closure)

  • Led the overhaul of processes, reporting, and roadmapping to enhance strategic initiatives for game development.

  • Mentored and guided the production discipline to align with business goals and enhance team performance.

  • Managed distributed teams remotely, ensuring effective communication and collaboration across different time zones.

  • Formulated comprehensive roadmaps to define and achieve strategic milestone for game projects.

  • Revamped Agile processes across ten development teams, improving project predictability and quality outcomes.

  • Implemented a metrics-driven biweekly reporting structure to inform decision-making and ensure transparency.

Production Director - Bethesda Softworks/Zenimax

November 2021 - July 2024

  • Directed production for the Zenimax Central Technology Group, overseeing strategic alignment and delivery of game development services.

  • Led a team of eight Producers across six programs, managing over 100 developers globally to meet project demands and deadlines.

  • Managed a substantial budget of $22 million, ensuring optimal resource allocation and project execution.

  • Transitioned to Scaled Agile Framework (SAFe) and optimized Objective Key Result (OKR) utilization, improving team efficiency.

  • Improved team satisfaction and retention through targeted improvement strategies.

  • Reprioritized the project portfolio to focus on high-value opportunities and drive business growth.

Lead Producer - PLAYStudios

2016 - 2021

  • Orchestrated a complete SAFe process overhaul, aligning with strategic game production goals as part of the PLAYWARDS business unit.

  • Led backend game development teams across multiple regions to deliver high-quality outcomes.

  • Established and facilitated quarterly strategic planning through Program Increment Planning to align teams with long-term objectives.

  • Coached executive leadership on feature design, story-mapping, and prioritization to enhance game development outcomes.

  • Expanded team from 10 to 50+, significantly contributing to an impressive $40 million year-over-year revenue growth.

Director of Product Development - HCD Research

2015 - 2016

  • Facilitated the creation and establishment of a Game User Research team focused on delivering insights for AAA game developers, enhancing game quality and player engagement.

Senior Producer/Creative Director - Rocket City Studios

2010 - 2014

Oversaw comprehensive development processes related to art direction, audio direction, meta-game, and narrative, ensuring alignment with game vision and quality standards.

Senior Designer/Associate Producer - Mythic Entertainment/EA

2001 - 2010

  • Led a cross-disciplinary team to successfully implement and develop core systems for Warhammer: Age of Reckoning (WAR), ensuring quality and innovation.

Education

  • Bachelor of Arts in Political Science
    Loyola University Maryland - 1995-1999

Skills

  • Game Production

    • PC, console, mobile

  • UGC/Mods, Games as a Service, Free to Play

  • Agile Leadership

    • Scrum, SAFe, LeSS, Kanban

  • Cross-functional Collaboration

  • Scheduling & Budget Management

  • Risk Assessment & Management

  • LiveOps

  • Mentoring

  • Team Management

  • Executive Reporting

  • Process Improvement

  • Atlassian Suite, Azure DevOps, Notion

Product History

  • Elder Scrolls IV: Oblivion - Remastered - 2025

  • Hytale - 2025, unreleased

  • Starfield - 2023

  • Quake II: Enhanced - 2023

  • Redfall - 2023

  • Hi-Fi RUSH - 2023

  • Mighty Doom - 2023

  • Elder Scrolls Online: Necrom - 2023

  • Elder Scrolls Online: High Isle - 2022

  • Ghostwire: Tokyo - 2022

  • Kingdom Boss - 2022

  • myVegas Bingo - 2021

  • myKonami Slots - 2016

  • Pop! Slots - 2016

  • myVegas Suite - 2016

  • Second Chance Heroes - 2014

  • Warhammer: Age of Reckoning - Land of the Dead - 2009

  • Ultima Online: Stygian Abyss - 2009

  • Warhammer: Age of Reckoning - 2008

  • Imperator Online - 2005, unreleased

  • Dark Age of Camelot: Platinum Edition - 2004

  • Dark Age of Camelot: Catacombs - 2004

  • Dark Age of Camelot: Trials of Atlantis - 2003

  • Dark Age of Camelot: Shrouded Isles - 2002

  • Dark Age of Camelot - 2001