I joined the team at Mythic Entertainment right as development of Dark Age of Camelot was wrapping up. After initially working in customer support, I transitioned to my first Production role during development of Imperator Online and then on to Warhammer Online: Age of Reckoning (WAR), where I served in both Production and Design roles.
During the development of WAR, I led teams responsible for development of the game’s Combat and Careers team and then later the Guilds and Social team. I also served as the primary Producer for the MacOS release of the game, which was codeveloped with an external studio specializing in MacOS porting.
I also acted as an ambassador for the game, developing “Video Production Podcasts” that helped to excite and engage players during the years it took to develop WAR. As things like YouTube were still in their infancy, we initially distributed these via a monthly newsletter that had 750,000 subscribers.








